The total scale of the global cloud gaming industry will exceed $13.5 billion in 2026
According to Gamesindustry.biz, the game market research company "DFC Intelligence" released the "Cloud Games and Interactive Streaming: Analysis and Forecast 2021-2026" report on November 16 The total scale will grow to USD 13.5 billion.In contrast, the total global cloud gaming market in 2021 is approximately US$1.23 billion. According to the report, hardcore gamers with high-end PCs and game consoles are expected to contribute nearly US$10 billion in expected revenue to the cloud gaming industry in 2026.In addition, the report also said that although most of the current cloud gaming revenue comes from subscription services, it is expected that most of the future growth of the industry will depend on other products and services unrelated to subscriptions. Among them, the normal operation of games, user-generated content (UGC) and game live broadcasts will all help the cloud game industry to achieve revenue growth."DFC" said that the most likely application case of cloud technology in the future is not e-sports, but a live broadcast service that highlights the interaction between KOLs or professional players and the audience. The report wrote in this regard: "The significance of cloud gaming is not to enhance the traditional gaming experience, but to create a new form of interactive entertainment that only cloud technology can achieve."